Friday, September 30, 2011

Readme for ver 0.9c2

Roy G Beats
ReadMe - Ver 0.9c2

Description:

Musical Action Tower Defense with special sauce!

The year is 1994 and you're upgrading your 486 system with the new music-based visual operating system - Roy G Beats. It is time to move on from the boring text based operating systems like TenaciOS. Problem is, TenaciOS is jealous of Roy and plants a subroutine that lurks deep within your system and is creating bugs. Defend Roy and retake control of your system using the Sonic File Deletion system to destroy TenaciOS's bugs.

Features:

~ Action-Based Tower Defense: you'll find no no "set it and forget it" play here. you're going to have to act quickly and engage the system to emerge victorious. Use the Sonic Destructo Pads to fight back against the TenaciOS bugs. Upgrade your pads, launch guided missiles, and use actions such as Health Recover and Force Shield.

~ Dynamic Environments: Things may start out simple and preidictable, but as with most systems, the deeper you get the more complex things are. Compound the use of your actions, pads, missiles, and pad upgrades to deal with the constantly changing challenges. No two games are the same.

~ Procedurally Created Music: The music for each levels is created by your game play.

~ Resource Points, Upgrades, & Actions: Earn Resource points when you kill bugs. Use these to upgrade your pads, launch missiles, use Actions and apply permanent System Upgrades.

~ Actions: These become unlocked throughout the game. They include the ability to activate additional pads, regain some health, use a force shield, and fire an AOE blast. When a new Action becomes available you choose which one to make active at that time. Chose wisely and try a different combination on the next save game to challenge your strategy.

~ System Upgrades: These are permanent upgrades that augment existing Actions. You can upgrade the speed, damage, and reload time of your misiles, the strength of your force sield, and the damage, range, and reload time for your blast.

~ Pad Upgrades: Applied to individual Destructo Pads, these are different for each pad color. Red pads discombobulate enemies, Orange pads increase their range, Green pads deal more damage, and an upgraded Yellow pad fires twice as often. Be careful when upgrading pads, though, as they lose their upgrade when deactivated.

~ Secondary and tertiary play modes: Traverse through tube portals to go deeper into the virtual system to get to the lowest layer. There you can eradicate the last of the bugs and remove the annoying (and boring) TenaciOS for good. Perform well on the memory game between levels to gain bonus Resource Points.

~ Emblems: Unlock and collect Emblems when you achieve a miles stone in the game. Emblems are available for bugs kills, completing all levels in a layer, pads upgraded, missiles launched, memory game streaks, and more.

~ Recursive Resource Points: Need more Resource points to complete a tough level? Go back through your History and play earlier levels to save up more Resource Points. They'll be available for all levels after the one replayed.


-Overview-
Main game play:
Objective: keep Roy Alive until time runs out to advance.
Controls:
Look: Click on Roy and Drag or WASD or Arrow Keys
Activate/Deactivate Pad: left click
Upgrade a Pad: Click on Upgrade button, then the pad to be upgraded (10 resource points)
Use an action: Click on the action's button. Cost in Resource Points is displayed above the button.

Tube Runs:
Objective: Reach the end of the portal tube by passing through the needed number of blue "safeguards". Avoid the red hazards as Roy can only survive two collisions. A Third will restart the level. Each time you pass a blue safeguard Roy's health returns to full as things speed up.
Controls: Move the mouse to steer Roy.

Memory Game:
Objective: Repeat the pattern for as long as possible. Each correctly repeated sequence gives a bonus Resource Point. Can be skipped by pressing X.
Controls: After Roy plays the pattern, click on the floating pads to recreate the pattern.

Check roygbeats.com for more!

Tuesday, September 27, 2011

Beta 1.8b is up

The light at the end of the tunnel is not only within sight, but is almost upon us!

beta 1.8b is up now (with 1.8c coming later tonight - a few changes have already been made):

http://janamedia.com/roybeta

The beta playable site will be up until 10/1. Please let me know your feedback!

Wednesday, September 21, 2011

Almost there

Beta 1.4 will be up late tonight/early tomorrow.

Almost everything is in the game. The new additions/changes have been adding what it really needs to approach "complete" and that achievement system is the last thing to be added. I'm working on that now, and it SHOULD be in by the end of the weekend.

Friday, September 16, 2011

Beta 1.2b is here!

Play it here: http://janamedia.com/royBeta

Feature complete Beta1.2c is going live later today. Still in need of some balancing and perhaps a bug or two to be found, but the web playable version will be posted in a little bit. Look out for some new videos explaining the current system of the game soon!

Friday, September 9, 2011

Beta 1.0 is here

WTF?!?! Roy G Beats is still alive?

Hell yeah it is! I needed some space from the project to get some perspective and re-energize and it it juuuuuuuuuuuust about feature complete right now. Check out the first (incredibly imbalanced) beta here: janamedia.com/royBeta

I'm much happier with the current build. Hope you dig and let me know what's up!