Friday, July 29, 2011

Uploading the new build now!

get it here until next Friday(8-5)
[ Alpha 1.1d1 ]
Edit: 40 MB

First off, the new build is a Windows Executable. The web build was causing too many issues and Unity's web player doesn't allow for file streaming which meant I couldn't use save files the way I'd like.

So new in this build - save files - continue where you left off with the continue button on the main menu (show  up after you've completed the first 3 levels which serve as a tutorial).
Also new - GUIDED MISSILES! Yep, you heard that right...
The story is starting to come out now too, but keep in mind the art is still very early. 
The system also saves your resource points to file so they are available the next time you start it up.
So much more awesomeness packed into this build, but WAY more for next week!

Stay tuned...

Wednesday, July 27, 2011

New Art/UI/better balance in this week's build

Friday is coming up fast and this week's build of Roy G Beats will feature the beginnings of the final touches. New art, the beginnings of a functional and fully features (alliteration anyone) GUI,  save game system, and drastically more balanced levels will all be implemented. Also, much more of the story will be shown.
This week's build will be a download and play executable for Windows as the save-game system doesn't work with a browser-based build (awesome alliteration, actually!) and some folks were experiencing difficulties with the web builds.
Note: the save game system is already tracking data for the achievement system, which I hope to have implemented by the following week!

Friday, July 22, 2011

Alpha 1.0!

At long last... Roy is at Alpha 1.0!





check it out here until 7-29: http://janamedia.com/roygbeats_7-22/

Saturday, July 16, 2011

Alpha 0.9c2 test notes

Those on QA did an excellent job once again and the feedback for the Alpha 0.9c2 build was fantastic.

Some of the early reported bugs (particularly on level 3) have been fixed and the playable version has been rebuilt and re-uploaded.

Features coming for the next playable build include the following:


  • Toggle 2X Speed
  • Level Skip (testing versions only)
  • Indicate what level you are on during play
  • Show activated pads on minimap
  • Skip tutorials
  • Skip mem game (receive 0 resource points)
  • Mem game resource points are 1 per round, not 1 per correct answer (too many resource points awarded through mem game)
  • Only allow shots to target new enemies if within range (when their original target is destroyed before reaching it)

Much thanks again to the contributing testers.

Saturday, July 9, 2011

Thanks for the feedback!

Thanks so much everyone for the great feedback from the first test build I've already implemented some of the suggestions - most notably making the pads easier to see (see the pic) and drastically simplifying/tightening up the code for the controls in the tube runs. Next week's build will have these features and more so thanks again!
"Broken circles" are the deactivated pads. Larger full circles are activated and upgraded pads look the same as they did prior.

Friday, July 8, 2011

Uploading the new build (Alpha 0.8c2) now

Those of you on the email list will receive a download link to the playable test version in a few minutes. Excited to get your feedback!

New features include - 10 full levels exposing two of the three main gameplay types. Three main enemy types, a working (although shoddy) first pass at a tutorial, new music, new animations, new sounds, mouse over enemies to view their health, and more balanced play.

Thursday, July 7, 2011

First playable test coming tomorrow (7-8)

Tons of new stuff in the new build that will go out as the first playable test build tomorrow (Fri 7-8). I'm super pumped about this and if you haven't already, please sign up on the email list and you'll receive and amil with a link tot he build tomorrow at around 3:00 PM EST.
I'm confident that Roy G Beats will be the premiere Musical Tower Defense game with Action, Puzzle, and Shooter elements of our generation... or something like that.
Can't wait to hear/read the feedback and I hope you all dig it!
A new video will accompany the build and will be posted as well. Check out the website for more 411.